|
5 |
| Administer an inhalant to another creature |
Provoking |
|
4 |
| Apply poison to a weapon or ammunition |
- |
|
5 |
| Grant another creature advantage |
- |
|
1 |
| Reduce Falling Damage |
Reaction |
|
5 |
| Undead Lore check to expel a spirit |
- |
|
Attack |
| Deal Bludgeoning damage with any weapon, and gain Unwieldy |
- |
|
Attack |
| Target a specific part of an enemy for a specific effect |
- |
|
Attack |
| A melee Heavy Attack (for 1 less AP) after a Run action |
- |
|
5 |
| Climb onto larger creatures |
- |
|
1 |
| Command a minion or minions to do a task |
- |
|
5 |
| Arcane Creations or Tinkering check to deactivate a construct |
- |
|
5 |
| Attack & damage rolls against you gain ↓ until your next turn |
- |
|
5 |
| Disarm an enemy's weapon |
- |
|
|
| Move without Provoking |
- |
|
1 |
| End an ongoing spell or ability that has a Refresh |
- |
|
1 |
| Draw a single weapon or item stowed on your person |
- |
|
5 |
| Draw a rune for various purposes |
Provoking, Stationary |
|
4 |
| Drink a finger vial potion in hand |
Provoking |
|
0 |
| Drop any held item |
Free |
|
|
| Deception check to aid an attack |
- |
|
|
| Grapple a creature |
- |
|
-1 |
| A fast but weak attack. Disadvantage on Damage |
- |
|
+1 |
| A strong but slow attack. Disadvantage to hit, +1d damage |
- |
|
2 |
| Immediately end your turn |
Stationary |
|
3 |
| Stealth check to avoid detection |
- |
|
5 |
| Search or scan your surroundings |
Provoking* |
|
1 |
| Move an additional yard (2 total) |
Provoking* |
|
+1 |
| Make an attack to subdue living enemies without wounding |
- |
|
Attack |
| While dual wielding make a Consecutive attack with a different weapon after attacking |
Consecutive |
|
-3 |
| Make a quick attack to capitalize on an opening |
Reaction |
|
0 |
| End turn and get no more turns for reaminder of the round. |
- |
|
|
| Steal items from a creature |
- |
|
1 |
| Pick an object off the ground |
Provoking |
|
+2 |
| A slower, more precise attack. Attack with Advantage |
- |
|
6 |
| Will check to remove BP, removing one BP for every 6 |
Provoking |
|
Varies |
| Prepare an action, losing AP until it triggers |
- |
|
0 |
| Recall information about a creature |
Reaction |
|
1 |
| Move 2 additional yards, receive a BP at the end of the turn |
Provoking* |
|
|
| Deploy a trap |
Provoking* |
|
|
| Push enemies around the battlefield |
- |
|
0 |
| Talk and communicate with friend or foe |
Free |
|
1 |
| Stand up from prone |
Provoking, Stationary |
|
2 |
| Stow a weapon on your person |
Provoking |
|
5 |
| Attempt to calm and subdue an animal |
- |
|
Attack |
| Attempt to destroy an object |
- |
|
3 |
| Intimidation check to scare foes |
- |
|
5 |
| Medicine check to stabilize a dying creature or treat injuries |
Provoking, Stationary |
|
|
| Knock a creature prone |
- |
|
2 |
| Inhale the contents of an inhalant |
- |
|
2 |
| Open or close a door |
Stationary |