Character Name:
Role:
Specialization:
Profession:
Height:
Weight:
Eyes:
Hair:
Experience:
Level:
People:
Class:

Attributes
Physique (PE):
Speed (SD):
Will (WL):
Focus (FC):
d6+
d6+
d6+
d6+
Derived Attributes
Wound Threshold(WT):
Move Mod:
Batter Threshold(BT):
Power: /
 
 
 
Bonus:
Bonus:
Bonus:
Bonus:

Battering Points
 
Defense
 
Evasion
 
Fortitude
 
Resolve
 
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
  Bonus:
  Bonus:
  Bonus:
  Bonus:
Wounds
  0
1
2
3
4
5
6
Armor
Bonus:
Initiative (Speed + Will)
Bonus:
Senses (+Focus)
Sight   Hearing  Scent
ADVANTAGE    DISADVANTAGE

Weapon
Type
Attack
Roll
AP
Damage
Roll
Traits
d+
Heavy Attack
d+
Harassing Attack
 d+
Precise Attack
d+


Skill
Bonus
Competency


Value Stack

Survive (2 Power)
1d + +

Currency
Copper Iron Silver Gold

Equipment
Item
Wt.
Carry Capacity: Total:

Languages

Reputation

Resist/Vuln

Fading




Abilities
Ability
Roll
AP
PW
Desc.
Action AP Cost Roll Short Description Traits
5 Administer an inhalant to another creature Provoking
4 Apply poison to a weapon or ammunition -
5 Grant another creature advantage -
1 Reduce Falling Damage Reaction
5 Undead Lore check to expel a spirit -
Attack Deal Bludgeoning damage with any weapon, and gain Unwieldy -
Attack Target a specific part of an enemy for a specific effect -
Attack A melee Heavy Attack (for 1 less AP) after a Run action -
5 Climb onto larger creatures -
1 Command a minion or minions to do a task -
5 Arcane Creations or Tinkering check to deactivate a construct -
5 Attack & damage rolls against you gain ↓ until your next turn -
5 Disarm an enemy's weapon -
Move without Provoking -
1 End an ongoing spell or ability that has a Refresh -
1 Draw a single weapon or item stowed on your person -
5 Draw a rune for various purposes Provoking, Stationary
4 Drink a finger vial potion in hand Provoking
0 Drop any held item Free
Deception check to aid an attack -
Grapple a creature -
-1 A fast but weak attack. Disadvantage on Damage -
+1 A strong but slow attack. Disadvantage to hit, +1d damage -
2 Immediately end your turn Stationary
3 Stealth check to avoid detection -
5 Search or scan your surroundings Provoking*
1 Move an additional yard (2 total) Provoking*
+1 Make an attack to subdue living enemies without wounding -
Attack While dual wielding make a Consecutive attack with a different weapon after attacking Consecutive
-3 Make a quick attack to capitalize on an opening Reaction
0 End turn and get no more turns for reaminder of the round. -
Steal items from a creature -
1 Pick an object off the ground Provoking
+2 A slower, more precise attack. Attack with Advantage -
6 Will check to remove BP, removing one BP for every 6 Provoking
Varies Prepare an action, losing AP until it triggers -
0 Recall information about a creature Reaction
1 Move 2 additional yards, receive a BP at the end of the turn Provoking*
Deploy a trap Provoking*
Push enemies around the battlefield -
0 Talk and communicate with friend or foe Free
1 Stand up from prone Provoking, Stationary
2 Stow a weapon on your person Provoking
5 Attempt to calm and subdue an animal -
Attack Attempt to destroy an object -
3 Intimidation check to scare foes -
5 Medicine check to stabilize a dying creature or treat injuries Provoking, Stationary
Knock a creature prone -
2 Inhale the contents of an inhalant -
2 Open or close a door Stationary
{{name}} Rolls
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Result: {{roll}}
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Damage: {{damage}}
{{/rollTotal() rollDamage 1}} {{#rollTotal() cascade 6}} {{#^rollLess() roll cascade6}}
Cascade
{{/^rollLess() roll cascade6}} {{/rollTotal() cascade 6}} {{#rollTotal() cascade 5}} {{#^rollLess() roll cascade5}}
Cascade?
{{/^rollLess() roll cascade5}} {{/rollTotal() cascade 5}}
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